(Sorry this was a bit late, I had some internet issues and I was unable to post it.)
Many people believe that competitive gaming - also known as electronic sports, or esports - is not a ‘real’ sport, and should not be considered as such. However, esports require the same dedication and prowess as recognized sports, have comparable levels of popularity, and there can also be extensive legal problems for professional players due to the lack of official legislation.
During the peak of League of Legends 2015 world finals, there were over 14 million concurrent viewers, and the final number of unique viewers was 36 million. The 2015 Electronic Sports League event in Cologne recorded 27 million viewers, and the event Dreamhack hosted a CS:GO tournament that attracted an audience of 25 million. The esports scene is not insignificant, and is growing fast; faster than the laws around it.
When receiving prize money, salary, and other income, the hazy legal distinction can mean they are taxed far more than traditional athletes, and other paperwork involving their employment can become difficult. However, there are more problems than taxation.
Visa issues have plagued international players for the history of the sport. The majority of the time, players can obtain P-1A visas which are issued to “Internationally Recognized Athletes”. However, if these fall through, it can ruin careers and livelihoods as well as a team’s chances in competitions. Registering for a P-1A visa takes up to six weeks, and it can be denied for a variety of reasons, including the personal judgement of immigration and embassy staff. The denial of these visas can cost tens of thousands of dollars in plane tickets, hotels, and other pre-paid expenses. To give two recent examples, the all-Mongolian CS:GO (Counter Strike: Global Offensive) team Mongolz had their players’ visas turned down at the last minute. This stopped them from competing in the world finals tournament and a chance at a $1,000,000 prize. For the League of Legends spring season, three European teams have players unable to attend due to visa issues, and the North American team Echo Fox was forced to forfeit a game for the first time in the league’s history when their foreign players were unable to attend.
Many of these denied visas are due to the personal judgement of people during the application process and the lack of protective legislation for this new brand of athlete. Until the laws catch up or the general mindset towards esports changes, there will continue to be issues.
Sources: